Modernity comes to armor. Power armor encompasses all armors which have some form of load bearing technology on them which is supplied with energy from a power source. This added power allows for said armor to be much heavier, and thus more protective, than any combat armor can be because of the limitations of weight that are set upon it. Although power armor has existed for centuries, spanning back to periods long before the turn of the millennia, as a technology it still advances enough that modern models of power armor are often outside of the economically viable range for many citizens of the Fringe. However, for those with the coin, a suit of power armor is a remarkable investment for defense, with a loss in the realms of mobility. One major issue with all classes exceeding combat armor is the lack of an ability to freely jump without proper acceleration or propulsion. Power armor can range from around 160 to 210 lbs before it requires a neuro-link to be properly actuated.
Once you begin to tack on enough weight to a suit of power armor, you reach the classification of heavy power armor. The most recent advancement of the classifications, Heavy Power Armor came about as Soft Neuro-links allowed for those who donned it to still have the capability of controlling their armor, but without the need for Hard-Link augmentations or Pilot chambers. Although not as much of a risk as in Mechsuits, the possibility of the neuro-link being broken is still a present issue with Heavy Power armor, as a well timed strike to areas such as the back of the head on the nape of the neck can cause momentary disconnection from the link, leaving the wearer without the ability to control the massive armor around them. This often results in the wearer being knocked to the ground, unable to get back up on their own without thrusters or other devices meant to right them.
Heavy Power Armor, due to its massive weight, cannot be brought to most civilian colonies in a traditional sense. Teleporters used by these colonies will turn the person back out of the sheer weight of their armor being detected as breaching a safe threshold. This however, does not prevent them from entering through orbital deployment or onto industrial teleporters usually found on Carriers, which can hold much heavier weights without damage. Civilian Colony law will often vary for how they treat visitors donning such armor, but don't expect a free pass to loiter about. Heavy Power Armor runs the gamut of 220 to 310lbs.