The final class of armor that isn't considered to be piloted by those who wear it, the Mechsuit came about as a desire for sub-mecha armor that required less training to be used was fulfilled. Although it requires less training in the classical sense from a Mecha, Mechsuits come with the greatest needed investment to be worn. Massive in form, they require a Hard-Neurolink to be controlled in any usable degree. As such, those who wish to wear armor of this caliber must seek out an augmentation which allows for them to be directly plugged into their armor. Besides the ethical imperatives of such an augmentation in the minds of some, the requirement of a direct link proves additionally dangerous in that the hard connection between the armor and the person wearing it, if severed, can be extremely dangerous. Without a direct connection, the wearer is left without control of their armor, and in some cases blinded if the helmet doesn't include a visor. Similar to Heavy Power Armor, but with the added difficulty that often, this neuro-link can only be reestablished by the wearer climbing back into their armor. Just as with Heavy Power Armor, this class is often restricted from teleportation onto Civilian Colonies, and for a great majority of colonies, is outright banned from being worn. However, the maintenance costs and possible dangers that can be encountered while wearing such a suit of armor leave this armor as rarely being seen outside of active military battles. Armor of the Mechsuit class falls into a weight range of 320 to 400lbs.