The knowledge in this page may not be accessible to the average character, as it may not be common knowledge.
Please consider if your character would know this knowledge first before using it in roleplay.
Author Note: See 'public knowledge' section of psionics lore.
Adela falls. Perhaps the hook shot hits, perhaps it doesn't. She finds herself in Mir's grasp, his aim, and her descent somehow infallibly linked. Mir's heart was sent racing, somehow. His breath haggard, as if he'd just over-exerted himself. He felt like he might faint.
Metamanipulation is the subject related to the manipulation of matter or energy. Psions with an aptitude in metamanipulation are called manipulators. As an affector subject, metamanipulation allows a psion to enact their will on matter and energy itself, allowing them to manipulate various things. There is a wide variety of abilities that could be developed in the metamanipulation subject, though because it is an affector subject, psions awakening as manipulators often experience a phenomenon known as involuntary will manifestation, in which a psion unused to their power will at times unwillingly use uncontrollably versions of basic metamanipulative abilities such as telekinesis and thermokinesis; objects might be lifted without the user’s knowledge, or the temperature of the room might shift slightly depending on the psion’s mood. With training, a manipulator can control how they manifest their abilities, and use it to develop entirely new abilities. Involuntary Will Manifestation is often weak and rarely takes effect when it's needed.
Biokinesis is an umbrella term for metamanipulation abilities that affect biology, such as abilities that repair cells, alter genetics, or metamanipulatively affect the brain (such as via forced endocrinal stimulation). Biokinetic abilities work best on those of your own species, normally against species of similar biochemistry (such as non-Floran organic species), and worse against species with differing biochemistries. For example, a Human's biokinesis abilities will be stronger against Humans and Deadbeats, work normally against Hylotl, Apex, and other similar organic species, and work worse against species with different biochemistries such as Florans, Agrarans, and Thaniifarri. Of course, if a target species is entirely too different (such as a human trying to affect a novakid or Glitch), it simply won't work.
Example Abilities (MAY REQUIRE APP TO USE- CONSULT COMMON ABILITY LIST ON FORUMS):